# Myth or fact? Five things players assume about PokeBonk type damage

**Myth: super effective doubles your damage.**
Fact: the help text says x2, but PokeBonk applies x1.35.

**Myth: an immune enemy takes nothing.**
Fact: classic immunities become x0.5, so half the damage still lands.

**Myth: resisted hits are a waste.**
Fact: resisted is x0.8 in PokeBonk, a small trim rather than a halving.

**Myth: two weaknesses stack without limit.**
Fact: dual-type values multiply, then the result is clamped between x0.4 and x1.8.

**Myth: the right matchup wins the run.**
Fact: matchups help, but upgrades and evolution carry a run.

Check any pairing on the [PokeBonk type chart](https://pokebonk.gg/type-chart), built from the game's data. Other guides live on [PokeBonk.gg](https://pokebonk.gg/).

PokeBonk.gg is an independent fan site, not affiliated with Charcher.
