# PokeBonk type damage: worked examples

Reading a type chart is easier with real cases. Here is how PokeBonk turns classic matchups into the softer values it actually uses.

**Example: a Water move into a Fire foe.** Classic rules call that super effective. The help text still says x2, but the hit lands at x1.35.

**Example: a Fire move into a Water foe.** Resisted. Instead of halving, PokeBonk trims the hit to x0.8.

**Example: a move into a classic immunity.** Old games would show zero. Here half the damage gets through, x0.5.

**Example: a foe with two types.** Both values are multiplied, then the total is held between x0.4 and x1.8, so stacked weaknesses never run away.

**Example: Charmander using a Fire move.** The starter bonus adds +10% on top, and the same goes for Bulbasaur with Grass and Squirtle with Water.

Look up any pairing on the [PokeBonk type chart](https://pokebonk.gg/type-chart); more beginner guides live on [PokeBonk.gg](https://pokebonk.gg/).

PokeBonk.gg is an independent fan site, not affiliated with Charcher.
