# PokeBonk type damage, number by number

**x1.35** is what a super effective hit really deals in PokeBonk, even though the in-game help text still reads x2.

**x1** stays x1. Neutral hits are untouched.

**x0.8** is the resisted value, a far gentler trim than the classic x0.5.

**x0.5** replaces classic immunity, so an "immune" foe keeps taking half.

**x1.8** is the ceiling and **x0.4** the floor once two defending types multiply together.

**+10%** is the starter bonus for moves sharing your starter's type: Grass for Bulbasaur, Fire for Charmander, Water for Squirtle.

**18** types sit on each axis of the grid. Browse every cell on the [PokeBonk type chart](https://pokebonk.gg/type-chart), or head to [PokeBonk.gg](https://pokebonk.gg/) for beginner and build guides.

PokeBonk.gg is an independent fan site, not affiliated with Charcher.
