In PokeBonk, "immune" still takes half damage#
Main-series habits say an immune target takes nothing. PokeBonk softens that rule: an immune matchup applies x0.5, so half of your damage still lands.
The rest of the chart is softened the same way. Resisted hits apply x0.8 instead of x0.5, and super effective hits apply x1.35 instead of x2. Neutral stays at x1.
With two types, the two values multiply, then the total is clamped between x0.4 and x1.8. No combination drops a move to nothing.
So a poor matchup is a slowdown, not a dead end. Keep attacking and lean on your upgrades.
All 18 types: PokeBonk type chart. Guides: PokeBonk.gg.
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