Myth or fact? Five things players assume about PokeBonk type damage#
Myth: super effective doubles your damage.
Fact: the help text says x2, but PokeBonk applies x1.35.
Myth: an immune enemy takes nothing.
Fact: classic immunities become x0.5, so half the damage still lands.
Myth: resisted hits are a waste.
Fact: resisted is x0.8 in PokeBonk, a small trim rather than a halving.
Myth: two weaknesses stack without limit.
Fact: dual-type values multiply, then the result is clamped between x0.4 and x1.8.
Myth: the right matchup wins the run.
Fact: matchups help, but upgrades and evolution carry a run.
Check any pairing on the PokeBonk type chart, built from the game's data. Other guides live on PokeBonk.gg.
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