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PokeBonk type damage, number by number#

x1.35 is what a super effective hit really deals in PokeBonk, even though the in-game help text still reads x2.

x1 stays x1. Neutral hits are untouched.

x0.8 is the resisted value, a far gentler trim than the classic x0.5.

x0.5 replaces classic immunity, so an "immune" foe keeps taking half.

x1.8 is the ceiling and x0.4 the floor once two defending types multiply together.

+10% is the starter bonus for moves sharing your starter's type: Grass for Bulbasaur, Fire for Charmander, Water for Squirtle.

18 types sit on each axis of the grid. Browse every cell on the PokeBonk type chart, or head to PokeBonk.gg for beginner and build guides.

PokeBonk.gg is an independent fan site, not affiliated with Charcher.